12/26/2023 0 Comments Popshot apoc![]() Split in to 2 forces, you could see his plan. The guard filled their zone with a sea of men and tanks. The ultramarines spread out over their 18″ deployment zone, really quiet thinly, with lots in reserve. To speed up deployment, we both set up at the same time. Victory was won or lost by taking the J’migan bridge. At each end was an objective marker, with the 3rd in center. We played on the bridge of J’migan, a 6 x 12 board, the central feature of which was a 4′ long bridge. In support, a pair of house verdan knights and demios pred excutioner. Taking over half of the 2nd company, 2 squads of 1st comp and a couple of dreads, the army was highly mobile. Supported by 5 other flyers that transported a big part of the force. Lead by Cato sicarius, the ultramarine force was dominated by airpower. To cap off his list the knight ‘pride of Albion’ took his place supporting the storm lord. ![]() We had to expand the deployment zone to fit it all in. ![]() In reserve was a host of 10 scions (2×5), 20 vets 2×10), 6 snipers and 2 flyers. 6 tanks, with pask in a punisher (Lees favoured unit) 3 basalisk, 3 hydra, 2 large troop blocks, and a host of characters, including Yarrick. Lees army was huge! Centred around 2 Superheavy tanks (baneblade and stormlord) was a solid gun line. Both using the current 7th ed codex and rules. This was an epic clash between ultramarines and imperial guard. Looking like part of wider campaign we set the objective before the game to help forge a narrative.this helped plan the game and the lists we took. We tried, and in my humble perspective, to recreate an epic struggle for a bridge. It’s cinematic feel and epic sweeping moves took the apocalypse format as it was meant to be played. Wow, what a game! Fought out at Warhammer world, lee Bedford and I played out one of the most exciting games of 40k either of had been part of.
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